GAUSS Institute signed a contract with the North-Atlantic Treaty Organization (NATO) about implementing the project Children@Game.Edu.Nato for the occasion of 70 years anniversary of the establishment of NATO.
Objectives of the project are: To identify what does NATO mean to the youngest population (0-17) and, through interactive educational games, to educate the youngsters, their parents and teachers on the subject what NATO could mean to them.
In the realization of the project the following strategy will be applied:
a) Identify: What is the perception of the successor generation (0-17) for NATO, i.e., about what NATO can do for them.
b) Clarify: What are the most common misperceptions and myths about NATO in young people and their demystification.
c) Learn: Encourage young people with their teachers and parents to create interactive tools (board, card or digital games) that could best contribute to learning What NATO could mean to them.
d) Inform and Motivate: Organize two events, publishing interactive games, web portal and public awareness campaign (on the web, social media, and with printed materials) about what does NATO mean to you and about what NATO could mean to you.
The project will be implemented in cooperation with schools and kindergartens, in three phases.
In the first phase, students in age 4 to 17 will be interviewed with one single question: what does NATO mean to you?
Interviewing will be through
a) drawings – draw out how you imagine what does NATO mean to them (for the youngest in kindergartens),
b) video interview – students’ answers will be recorded,
c) written responses – students should respond with one sentence.
The answers will be analyzed and published in:
– One video collage with answers of the children, to the question “What does NATO mean to you?”
– One printed book with the most interesting drawings and with the written answers to the same question “What does NATO mean to you?”.
The book and the video will be promoted at an event to be organized in June 2019 in Bitola, when the second and third phase of the project will be promoted too.
In the second phase, on the basis of the answers received in the first phase, an analysis will be made of how usually young people (successor generation 0-17) perceive NATO. Based on the analysis we will identify topics for which young people most often have a misconception about NATO. A list of questions and answers will then be drawn up to reveal the most common misperceptions about what does NATO mean, and which will also identify that NATO membership does not only bring military benefits. The questions and answers, as well as all developed materials in the first phase, will be published on a web portal and promoted on social media, www, etc.
Then a guide will be published and a call for teams of students, teachers, and parents to develop an educational game through which students and their parents can learn more on the topic “What NATO could mean to you.”
At the call teams made up of teachers, students and parents/guardians need to submit a concept of the game and video how to play the game.
In the third phase, we will organize a big event on which the created games will be presented. A professional jury and the audience will select the best ones who will receive the appropriate rewards.
The winning card/ board game will be printed in 1000 copies and distributed to schools and kindergartens as a didactical tool on learning about NATO. All games presented on the final event will be distributed through the web portal and social media (as a set that anyone can print and play).